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Flash AS实例:绘制旋转的3D效果菜单动画-Flash actionscript

时间:2020-08-17 18:31:16

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Flash AS实例:绘制旋转的3D效果菜单动画-Flash actionscript

在这个颜值当道,屌丝闪边的时代,拼不过颜值拼内涵,只有知识丰富才能提升一个人的内在气质和修养,所谓人丑就要多学习,今天给大家分享Flash AS实例:绘制旋转的3D效果菜单动画-Flash actionscript,希望可以对大家能有小小的帮助。

poluoluo核心提示:在这个3D旋转菜单教程中,将学习如何用AS3代码创建一个垂直的3D立体菜单效果,木马将会根据鼠标决定旋转速度。

在这个3D旋转菜单教程中,将学习如何用AS3代码创建一个垂直的3D立体菜单效果,木马将会根据鼠标决定旋转速度。

演示:

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1、新建Flash文件,设置宽、高属性为 550 × 400 。

2、用圆角矩形工具,画一个 158 × 35的长方形。笔触为8白色,填充色#0 F7E 88。图1:

3、将长方形转换成名为 " Menu Item " 的影片剪辑。设定注册点为中心。图2:

4、双击舞台上的影片剪辑,进入编辑状态。创建动态文本,在它里面输入需要的本文。图3

5、在属性面板中输入实例名字 " menuItemText" 。

6、按下字符嵌入按钮,插入下列字型。图4:

7、切换回主场景1,删除舞台上的影片剪辑,实例将由代码生成。

8、打开库元件面板,右键单击影片剪辑,(CS3选链接、CS4选属性)给元件添加一个绑定类。类名 " MenuItem" 。图5:

9、选中第1帧,打开动作面板输入代码:

//The total number of menu items

const = 20;

//This array will contain all the menu items

var = new Array();

//Set the focal length

var = 350;

//Set the vanishing point

var = / 2;

var = / 2;

//We calculate the angleSpeed in the ENTER_FRAME listener

var = 0;

//Radius of the circle

var = 128;

//Calculate the angle difference between the menu items (in radians)

var = Math.PI * (360 / NUMBER_OF_ITEMS) / 180;

//This loop creates and positions the carousel items

for (var i:uint = 0; i NUMBER_OF_ITEMS; i++) {

//Create a new menu item

var = new MenuItem();

//Calculate the starting angle for the menu item

var = angleDifference * i;

//Set a "currentAngle" attribute for the menu item

= startingAngle;

//Position the menu item

= - radius * Math.cos() * 0.5;

menuItem.ypos3D = radius * Math.sin(startingAngle);

menuItem.zpos3D = radius * Math.cos(startingAngle);

//Calculate the scale ratio for the menu item (the further the item - the smaller the scale ratio)

var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);

//Scale the menu item according to the scale ratio

menuItem.scaleX = menuItem.scaleY = scaleRatio;

//Position the menu item to the stage (from 3D to 2D coordinates)

menuItem.x = vanishingPointX + * scaleRatio;

menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;

//Assign an initial alpha

menuItem.alpha = 0.3;

//Add a text to the menu item

menuItem.menuItemText.text = "Menu item " + i;

//We don’t want the text field to catch mouse events

menuItem.mouseChildren = false;

//Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item

menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);

menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);

menuItem.addEventListener(MouseEvent.CLICK, ite(整理)mClicked);

//Add the menu item to the menu items array

menuItems.push(menuItem);

//Add the menu item to the stage

addChild(menuItem);

}

//Add an ENTER_FRAME listener for the animation

addEventListener(Event.ENTER_FRAME, moveCarousel);

//This function is called in each frame

function moveCarousel(e:Event):void {

//Calculate the angle speed according to mouseY position

angleSpeed = (mouseY - / 2) * 0.0002;

//Loop through the menu items

for (var i:uint = 0; i NUMBER_OF_ITEMS; i++) {

//Store the menu item to a local variable

var = (MenuItem)(menuItems[i]);

//Update the current angle of the item

+= angleSpeed;

//Calculate a scale ratio

var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);

//Scale the item according to the scale ratio

menuItem.scaleX=menuItem.scaleY=scaleRatio;

//Set new 3D coordinates

=- radius*Math.cos()*0.5;

menuItem.ypos3D=radius*Math.sin();

menuItem.zpos3D=radius*Math.cos();

//Update the item’s coordinates.

menuItem.x=vanishingPointX+*scaleRatio;

menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;

}

//Call the function that sorts the items so they overlap each other correctly

sortZ();

}

//This function sorts the items so they overlap each other correctly

function sortZ():void {

//Sort the array so that the item which has the highest

//z position (= furthest away) is first in the array

menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);

//Set new child indexes for the images

for (var i:uint = 0; i NUMBER_OF_ITEMS; i++) {

setChildIndex(menuItems[i], i);

}

}

//This function is called when a mouse is over an item

function mouseOverItem(e:Event):void {

//Change the alpha to 1

e.target.alpha=1;

}

//This function is called when a mouse is out of an item

function mouseOutItem(e:Event):void {

//Change the alpha to 1

e.target.alpha=0.3;

}

//This function is called when an item is clicked

function itemClicked(e:Event):void {

trace("Item clicked! Add your own logic here.");

}10、完成,测试你的影片。

附件:旋转木马.rar

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