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单机版五子棋游戏项目的实现

时间:2020-01-05 21:45:23

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单机版五子棋游戏项目的实现

好久没更新博客了,最近花了一周时间,做了个单机版五子棋游戏,已经实现了棋盘界面的绘制,棋子下落等功能,就差加上判断输赢的规则了,暂且就贴上这部分代码以及效果图,以后陆续会添上后续代码,并升级为网络版五子棋,写的不好,还望各位大侠不吝赐教

package wzq1;import java.awt.BorderLayout;import java.awt.FlowLayout;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.*;public class StartFrame extends JFrame {private JPanel toolbar;private JMenuBar menuBar;private JMenu sysMenu;private JMenuItem startMenuItem;private JMenuItem exitMenuItem;private JMenuItem backMenuItem;private JButton btnStart;private JButton btnBack;private JButton btnExit;public StartFrame(){//设置标题setTitle("单机版五子棋");//创建菜单栏menuBar=new JMenuBar();//创建和添加菜单sysMenu=new JMenu("系统");startMenuItem =new JMenuItem("重新开始");exitMenuItem =new JMenuItem("退出");backMenuItem =new JMenuItem("悔棋");sysMenu.add(startMenuItem);sysMenu.add(backMenuItem);sysMenu.add(exitMenuItem);MyItemListener lis=new MyItemListener(); //将3个菜单项添加到菜单上startMenuItem.addActionListener(lis);backMenuItem.addActionListener(lis);exitMenuItem.addActionListener(lis);//将“系统”菜单加到菜单栏上menuBar.add(sysMenu);//设置此窗体的菜单栏setJMenuBar(menuBar);//工具栏面板实例化toolbar=new JPanel();//初始化3个按钮btnStart=new JButton("重新开始");btnBack=new JButton("悔棋");btnExit=new JButton("退出");//将工具栏面板按钮设置为FlowLayout布局toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));//将3个按钮添加到工具面板上toolbar.add(btnStart);toolbar.add(btnBack);toolbar.add(btnExit);//将工具面板布局到界面“南”方add(toolbar,BorderLayout.SOUTH);//将3个按钮注册到事件监听器上btnStart.addActionListener(lis);btnBack.addActionListener(lis);btnExit.addActionListener(lis);setDefaultCloseOperation(EXIT_ON_CLOSE);setSize(500,550);//pack();ChessBoard chessBoard=new ChessBoard();add(chessBoard,BorderLayout.CENTER);}//内部类public class MyItemListener implements ActionListener{@Overridepublic void actionPerformed(ActionEvent e) {//获取事件源Object obj=e.getSource();if(obj==StartFrame.this.startMenuItem||obj==btnStart){System.out.println("重新开始");}else if(obj==backMenuItem||obj==btnBack){System.out.println("悔棋");}else if(obj==exitMenuItem||obj==btnExit){System.out.println("退出");}}}public static void main(String[] args) {new StartFrame().setVisible(true);}}

package wzq1;import java.awt.Color;public class Point {private int x;private int y;private Color color;//直径public static final int DIMETER=30;public Point(int x,int y,Color color){this.x=x;this.y=y;this.color=color;}//拿到棋盘中的x索引public int getX() {return x;}//拿到棋盘中的Y索引public int getY() {return y;}//得到颜色public Color getColor() {return color;}}

package wzq1;import java.awt.Color;import java.awt.Cursor;import java.awt.Dimension;import java.awt.Graphics;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.event.MouseMotionListener;import javax.swing.JPanel;/*** * 设计棋盘* 棋盘是画在一个JPanel上,然后添加到一个JFrame上* 棋盘的坐标原点在JPanel上,所有坐标都在JPanel上,不包括JFrame没有放置JFrame的边框部分* @author zhang**/public class ChessBoard extends JPanel implements MouseListener{public static final int MARGIN=30;//边距public static final int GRID_SPAN=40;//网格距public static final int ROWS=10;//棋盘行数public static final int COLS=10;//棋盘列数int chessCount;Point[] chessList =new Point[(ROWS+1)*(COLS+1)];int xIndex,yIndex;//当前所下棋子的索引boolean isBlack=true;//默认开始是黑棋先下public ChessBoard() {setBackground(Color.ORANGE);addMouseListener(this);//this指代调用addMouseListener方法的ChessBoard类的对象自身addMouseMotionListener(new MouseMotionListener() {//匿名内部类,且该类实现了 MouseMotionListener接口@Overridepublic void mouseMoved(MouseEvent e) {// 将鼠标单击的坐标位置转换成网格索引//int x1=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;//int y1=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;setCursor(new Cursor(Cursor.HAND_CURSOR));//设置成手型,也可以设置为其他类型如CROSSHAIR_CURSOR十字架形,请自行查API}//监听鼠标移动的区域从而决定它显示的形状@Overridepublic void mouseDragged(MouseEvent e) {// 鼠标按键在组件上按下并拖动时需要实现此方法,此处用不上,所以采用空实现}});}//public Dimension getPreferredSize(){//return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2+GRID_SPAN*ROWS);//}public void paintComponent(Graphics g){super.paintComponent(g);//画横线(每条线的Y坐标不变y1=y2,x坐标变化,不同线的终点X坐标X2都相同)for(int i=0;i<=ROWS;i++){g.drawLine(MARGIN, MARGIN+i*GRID_SPAN, MARGIN+COLS*GRID_SPAN, MARGIN+i*GRID_SPAN);}//画竖线(每条线的X坐标不变x1=x2,y坐标变化不同线的终点Y坐标y2都相同)for(int i=0;i<=COLS;i++){g.drawLine(MARGIN+i*GRID_SPAN,MARGIN, MARGIN+i*GRID_SPAN, MARGIN+ROWS*GRID_SPAN );//g.drawLine(x1, y1, x2, y2);}for(int i=0;i<chessCount;i++){int xPos=chessList[i].getX()*GRID_SPAN+MARGIN;//网格交叉点x坐标int yPos=chessList[i].getY()*GRID_SPAN+MARGIN;//网格交叉点y坐标g.setColor(chessList[i].getColor());//设置颜色g.fillOval(xPos-Point.DIMETER/2, yPos-Point.DIMETER/2, Point.DIMETER, Point.DIMETER);//System.out.println(xPos+" "+yPos);if(i==chessCount-1){//最后一个棋子g.setColor(Color.red);g.drawRect(xPos-Point.DIMETER/2, yPos-Point.DIMETER/2, Point.DIMETER, Point.DIMETER);}}}@Overridepublic void mouseClicked(MouseEvent e) {}@Overridepublic void mousePressed(MouseEvent e) {//String colorName= isBlack?"黑棋":"白棋";//将鼠标单击的坐标位置转换成网格索引0-10xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;//落在棋盘外,不能下//System.out.println(xIndex+" a"+yIndex);//System.out.println(e.getX()+" b "+e.getY());if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS){return;}Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white);chessList[chessCount++]=ch;//System.out.println(chessCount);repaint();//通知系统重新绘制isBlack=!isBlack;}@Overridepublic void mouseReleased(MouseEvent e) {}@Overridepublic void mouseEntered(MouseEvent e) {}@Overridepublic void mouseExited(MouseEvent e) {}}

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